In this post we continue to look at how to deform a mesh in Unity using a real-world example. We will learn MeshData API and optimize the algorithm
In this post you will learn how to deform a mesh in Unity using a real-world example. We will apply different techniques and measure performance of each approach using performance testing to find the fastest one. As a sample, we will look
Make the code testable, as well as introduce an important principle that improves your architecture by making it cleaner and more flexible
Performance testing package is great, but when I followed their docs I couldn’t get it running, so here are the steps how to actually setup it