Learn how to bypass Unity’s slow compilation and domain reload times by running game logic tests in a headless .NET environment. This guide shows you how to set up a linked project to run tests in milliseconds, enabling rapid TDD and autonomous AI code verification
Incorporating automated testing in game development helps ensure core logic functions correctly despite data modifications from other systems. This post explores unit testing within ECS games, particularly in Unity.Entities. I will share how I write unit tests for key systems and demonstrate how to easily set up testing for games built with Unity ECS, using my game as an example.
Make the code testable, as well as introduce an important principle that improves your architecture by making it cleaner and more flexible