More and more Unity projects use Task-based Asynchronous Pattern (TAP) and async/await to work with asynchronous methods. But should you be worried about the extensive code generation when using async/await in Unity? Let’s find out.
More and more Unity projects use Task-based Asynchronous Pattern (TAP) and async/await to work with asynchronous methods. But should you be worried about the extensive code generation when using async/await in Unity? Let’s find out.